Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies. It consists of a GUI application, a command line application, and an SDK for easy integration into a developer toolchain. AMD Compress is a set of tools for compressing textures and creating mip-map levels. It is essential for game developers to be able to deliver high quality, high definition texture images in the fastest possible way. AMD Compress gives you more choices and options to fit your needs. You can easily adjust compression quality and formats to suit a variety of requirements using simple interfaces either from a library or command line application. AMD Compress is a library for texture compression and bit format conversions. It can compress to a wide range of compression formats including ATI2N, BCn, ETC, DXT and swizzled DXT formats, and supports conversion of textures between 8bit fixed, 16bit fixed and 32bit float formats. Multiple build configurations of the library are available to third party developers who wish to incorporate it within their own applications. AMD Compress CLI command line is a console based tool that uses AMD Compress library and image IO plug-ins for compressing textures and creating mip-map levels. It supports a wide range of compression formats including the latest BCn formats. Images can be loaded and saved for a variety of file format such as DDS, PNG, BMP and EXR. Features version - v4.1 Fast compression speeds. Adjustable bit rates and quality settings. The GUI and CLI interacts with SDK for texture compression and bit format conversions. Process multiple compression, decompression and transcode of images with a single processing action. Allow multiple processing interactions for a single source image. Inspect visually and analytically compression results. Uses a single image viewer that supports a large number of compressed and uncompressed image formats. The SDK provides a variety of block based codecs, palletized and grayscale encoders, and useful tools for generating mip-maps, comparing the quality of compressed and uncompressed images and batch-compressing large databases of images are included. Developers and texture artists can optimize the level of quality and performance that best suites the requirements for their game assets and pipeline. Textures are compressed according to specific data streaming requirements, balancing both power and memory of the targeted devices while maintaining quality that users expect. This release adds the following features: SNORM support for BC4 and BC5. MIP map filter support using either GPU or CPU. GPU-based compression and MIP map generation. PSNR display feature for GUI image views. KTX2 file support. CSV file update to support automation.