#include <nvapi.h>
| float* NV_SCANOUT_INTENSITY_DATA_V2::blendingTexture |
array of floating values building an intensity RGB texture
| NvU32 NV_SCANOUT_INTENSITY_DATA_V2::height |
height of the input texture
| NvU32 NV_SCANOUT_INTENSITY_DATA_V2::offsetTexChannels |
number of channels per pixel in the offset texture
| float* NV_SCANOUT_INTENSITY_DATA_V2::offsetTexture |
array of floating values building an offset texture
| NvU32 NV_SCANOUT_INTENSITY_DATA_V2::version |
version of this structure
| NvU32 NV_SCANOUT_INTENSITY_DATA_V2::width |
width of the input texture
The documentation for this struct was generated from the following file: