#include <nvapi.h>
| NvU32 NV_MOSAIC_TOPOLOGY::colCount |
| NvU32 NV_MOSAIC_TOPOLOGY::displayOutputId |
Connected display target.
| NvPhysicalGpuHandle NV_MOSAIC_TOPOLOGY::hPhysicalGPU |
Physical GPU to be used in the topology.
| NvS32 NV_MOSAIC_TOPOLOGY::overlapX |
Pixels of overlap on the left of target: (+overlap, -gap)
| NvS32 NV_MOSAIC_TOPOLOGY::overlapY |
Pixels of overlap on the top of target: (+overlap, -gap)
| NvU32 NV_MOSAIC_TOPOLOGY::rowCount |
Horizontal display count.
| NvU32 NV_MOSAIC_TOPOLOGY::version |
Version number of the mosaic topology.
The documentation for this struct was generated from the following file: