//=====================================================================
// Copyright 2016-2024 (c), Advanced Micro Devices, Inc. All rights reserved.
//=====================================================================
//
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// of this software and associated documentation files(the "Software"), to deal
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// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//

#ifndef _Plugin_CVULKAN_H
#define _Plugin_CVULKAN_H

#pragma once

// Windows Header Files:
// TODO: reference additional headers your program requires here
#include <assert.h>
#include <tchar.h>
#include "gpu_vulkan.h"
#include "plugininterface.h"

// {D88C7EB3-38D3-4B75-BE14-22ED445156FE}
static const GUID g_GUID_VULKAN = {0xd88c7eb3, 0x38d3, 0x4b75, {0xbe, 0x14, 0x22, 0xed, 0x44, 0x51, 0x56, 0xfe}};

#define TC_PLUGIN_VERSION_MAJOR 1
#define TC_PLUGIN_VERSION_MINOR 0

using namespace GPU_Decode;

class Plugin_CVulkan : public PluginInterface_GPUDecode
{
public:
    Plugin_CVulkan();
    virtual ~Plugin_CVulkan();
    int       TC_PluginGetVersion(TC_PluginVersion* pPluginVersion);
    int       TC_Init(std::uint32_t Width, std::uint32_t Height, WNDPROC callback);
    CMP_ERROR TC_Decompress(const CMP_Texture* pSourceTexture, CMP_Texture* pDestTexture);
    int       TC_Close();

private:
    TextureControl* m_pGPUDecode;
};

#endif