Union representing 4x4 matrix (right-handed OpenGL column-major format).
This structure is used by both the Stereo Frustum and Coordinate Space APIs.
Data Fields |
|
| ZSFloat f [16] | |
| struct { | |
| ZSFloat m00 | |
| ZSFloat m10 | |
| ZSFloat m20 | |
| ZSFloat m30 | |
| ZSFloat m01 | |
| ZSFloat m11 | |
| ZSFloat m21 | |
| ZSFloat m31 | |
| ZSFloat m02 | |
| ZSFloat m12 | |
| ZSFloat m22 | |
| ZSFloat m32 | |
| ZSFloat m03 | |
| ZSFloat m13 | |
| ZSFloat m23 | |
| ZSFloat m33 | |
| }; | |