Union representing 4x4 matrix (right-handed OpenGL column-major format).
This structure is used by both the Stereo Frustum and Coordinate Space APIs.
Data Fields |
|
ZSFloat f [16] | |
struct { | |
ZSFloat m00 | |
ZSFloat m10 | |
ZSFloat m20 | |
ZSFloat m30 | |
ZSFloat m01 | |
ZSFloat m11 | |
ZSFloat m21 | |
ZSFloat m31 | |
ZSFloat m02 | |
ZSFloat m12 | |
ZSFloat m22 | |
ZSFloat m32 | |
ZSFloat m03 | |
ZSFloat m13 | |
ZSFloat m23 | |
ZSFloat m33 | |
}; |