Contents

Developer's Guide
Getting Started
Contents of the zSpace Core SDK
Introduction to Stereoscopic 3D
Error Handling
Stereo Basics
Initializing Stereo
Updating the Scene
Shutting Down
Display Basics
Tracking Basics
Initializing Tracking
Updating the Tracked Targets
Stereo: Beyond the Basics
Tracking: Beyond the Basics
Handling Events
Pose Buffering
Getting More Information from the Stylus
Controlling the Stylus
Emulating the Mouse
Modules
General API
Display API
Stereo Buffer API
Stereo Viewport API
Coordinate Space API
Stereo Frustum API
Tracker Device API
Tracker Target API
Target Button API
Target LED API
Target Vibration API
Target Tap API
Tracker Event API
Mouse Emulation API
Data Structures
ZSBoundingBox
ZSDisplayIntersectionInfo
ZSFrustumBounds
ZSMatrix4
ZSTrackerEventData
ZSTrackerPose
ZSVector3