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# Data Structures

Here are the data structures with brief descriptions:

ZSBoundingBox | Union representing an axis-aligned bounding box (AABB)
ZSDisplayIntersectionInfo | Struct representing display intersection information
ZSFrustumBounds | Union representing frustum bounds
ZSMatrix4 | Union representing 4x4 matrix (right-handed OpenGL column-major format)
ZSTrackerEventData | The tracker event data type
ZSTrackerPose | Struct representing tracker pose information
ZSVector3 | Union representing a vector of 3 floats

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