The Stereo Buffer API handles left/right frame detection. Use zsCreateStereoBuffer() to create the buffer. Call zsBeginStereoBufferFrame() at the beginning of the frame on the rendering thread.
List of Functions |
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ZSError | zsCreateStereoBuffer (ZSContext context, ZSRenderer renderer, void* reserved, ZSHandle* bufferHandle) |
ZSError | zsDestroyStereoBuffer (ZSHandle bufferHandle) |
ZSError | zsSetStereoBufferFullScreen (ZSHandle bufferHandle, ZSBool isFullScreen) |
ZSError | zsBeginStereoBufferFrame (ZSHandle bufferHandle) |
ZSError | zsSyncStereoBuffer (ZSHandle bufferHandle) |
List of Enumerations |
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enum | ZSRenderer { ZS_RENDERER_QUAD_BUFFER_GL = 0, ZS_RENDERER_QUAD_BUFFER_D3D9 = 1, ZS_RENDERER_QUAD_BUFFER_D3D10 = 2, ZS_RENDERER_QUAD_BUFFER_D3D11 = 3, ZS_RENDERER_QUAD_BUFFER_D3D11_1 = 4 } |
ZSError zsBeginStereoBufferFrame | ( | ZSHandle | bufferHandle | ) |
Signals the beginning of the frame. Handles the initial synchronization and any pending synchronization requests for left/right frame detection. This must be called on the application's rendering thread.
[in] | bufferHandle | A handle to the buffer. |
ZSError zsCreateStereoBuffer | ( | ZSContext | context, |
ZSRenderer | renderer, | ||
void* | reserved, | ||
ZSHandle* | bufferHandle | ||
) |
Creates a stereo buffer for left/right frame detection.
[in] | context | A handle to the internal state of the zSpace SDK. |
[in] | renderer | The application's graphics API. |
[in] | reserved | A reserved argument depending on the ZSRenderer: ZS_RENDERER_QUAD_BUFFER_GL - NULL ZS_RENDERER_QUAD_BUFFER_D3D9 - Pass in IDirect3DDevice9* ZS_RENDERER_QUAD_BUFFER_D3D10 - Pass in IDXGISwapChain* ZS_RENDERER_QUAD_BUFFER_D3D11 - Pass in IDXGISwapChain* ZS_RENDERER_QUAD_BUFFER_D3D11_1 - Pass in IDXGISwapChain1* |
[out] | bufferHandle | A handle for the buffer. |
ZSError zsDestroyStereoBuffer | ( | ZSHandle | bufferHandle | ) |
Destroys the stereo buffer.
[in] | bufferHandle | A handle to the buffer. |
ZSError zsSetStereoBufferFullScreen | ( | ZSHandle | bufferHandle, |
ZSBool | isFullScreen | ||
) |
Sets the stereo buffer to full screen or windowed mode.
[in] | bufferHandle | A handle to the buffer. |
[in] | isFullScreen | True for full screen mode, false otherwise. |
ZSError zsSyncStereoBuffer | ( | ZSHandle | bufferHandle | ) |
Synchronizes the left and right frames. Call this function to force a left/right frame synchronization.
[in] | bufferHandle | A handle to the buffer. |
enum ZSRenderer |