Data Structures

Here are the data structures with brief descriptions:
ZSBoundingBox Union representing an axis-aligned bounding box (AABB)
ZSDisplayIntersectionInfo Struct representing display intersection information
ZSFrustumBounds Union representing frustum bounds
ZSMatrix4 Union representing 4x4 matrix (right-handed OpenGL column-major format)
ZSTrackerEventData The tracker event data type
ZSTrackerPose Struct representing tracker pose information
ZSVector3 Union representing a vector of 3 floats