Unity Quick Start From Unity using ty: 1.Start Unity with the opengl+stereo shortcut. If you don't have it setup already, create a shortcut to the recommended Unity Pro 4.5.5 sp3 and add parameters -force-opengl -enable-stereoscopic3d 2.Create empty Unity project 3.Import the ZSCore unity package from the website, into your project 4.Drop the ZSCore prefab into your scene’s Hierarchy and assign ZSCore CurrentCamera to the ‘Main Camera’ 5.Create a viewing subject, example drop in a GameObject/Cube, centered at origin 6.Position the main camera from the cube. Set the distance to make the cube appear as if it is sitting on the screen, at Zero Parallax. By default this distance needs to be 0.41025. Since the subject is at the origin, the camera can be place at say (0,0,-.41) for example. 7.However the large cube needs to be sized down since the camera is currently inside the cube. So scale the cube down, 0.06 say. Note that the zSpace display represents these units as real world meters, so .06 will present a 6cm cube. 8.Next add lighting and texture, otherwise it is difficult to perceive the scene correctly, and the stereoscopic effects will be hard to see. For example add, GameObject/PointLight at say (.1,2,-.1) 9.Also you might see the object disappears when you head dips forward. This is because the default Main Camera/NearClipping/Plane value is too large, so reduce it to 0.03. Note that if it is too small, say .01, then you will also get clipping when you angle your head. 10.Play If you are constrained by the scale of your model, say your cube must be of size 6.0. You need to move the camera out, but you also need to adjust the impact of head tracking. Let’s keep the cube at zero parallax. Let’s also create the same visual effect we saw originally, where the cube appears to be 6cm big. 1.Set ZSCore/ViewerScale = 100 2.Set the Main Camera at (0,0,-41.0) 3.Play