/*
#version 120
varying vec4 v_color;    
varying vec4 v_uv; 	
void main()
{
  gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;		
  v_color = gl_Color;
  v_uv = gl_MultiTexCoord0;
}
*/


#version 120
void main()
{
  gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;		
  gl_FrontColor = gl_Color;
  gl_TexCoord[0] = gl_MultiTexCoord0;
}
