#version 140

in vec4 gxl3d_Position;
in vec4 gxl3d_Color;

uniform mat4 gxl3d_ModelViewProjectionMatrix;

out vec4 vertex_Color;

void main()
{
  gl_Position = gxl3d_ModelViewProjectionMatrix * gxl3d_Position;		
  vertex_Color = gxl3d_Color;
}
