<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>


<glsl_hacker>	

  <window name="win3d01" title="Shadertoy demo" 
          width="1280" height="720"
          gl_version_major="3" gl_version_minor="2" />


          
          
<gpu_program name="rt_viewer" 
             filename_vs="../_common/_vs_gl3.glsl" 
             filename_ps="../_common/_ps_gl3_rt_viewer.glsl" 
             />

<gpu_program name="rt_clear" 
             filename_vs="../_common/_vs_gl3.glsl" 
             filename_ps="../_common/_ps_gl3_rt_clear.glsl" 
             />

<gpu_program name="shadertoy_prog_buf_a" 
             filename_vs="../_common/_vs_gl3.glsl" 
             filename_ps="ps-gl32-buf_A.glsl" livecoding_ps="1"
             />

<gpu_program name="shadertoy_prog_buf_b" 
             filename_vs="../_common/_vs_gl3.glsl" 
             filename_ps="ps-gl32-buf_B.glsl" livecoding_ps="1"
             />

<gpu_program name="shadertoy_prog_buf_c" 
             filename_vs="../_common/_vs_gl3.glsl" 
             filename_ps="ps-gl32-buf_C.glsl" livecoding_ps="1"
             />


<gpu_program name="shadertoy_prog_img" 
             filename_vs="../_common/_vs_gl3.glsl" 
             filename_ps="ps-gl32-img.glsl" livecoding_ps="1"
             />

             
             
             
             
<script name="init_begin" run_mode="INIT" filename="../_common/_init_begin_v2.lua" />		
<script name="init_user" run_mode="INIT" filename="./init_user.lua" />		
<script name="shadertoy_demo_info" run_mode="INIT" filename="./shadertoy_demo_info.lua" />		
<script name="init_end" run_mode="INIT" filename="../_common/_init_end.lua" />		


<script name="frame_begin" run_mode="FRAME" filename="../_common/_frame_begin.lua" />		
<script name="frame_user" run_mode="FRAME" filename="./frame_user.lua" livecoding="1" />		
<script name="frame_end" run_mode="FRAME" filename="../_common/_frame_end.lua" />		
<script name="frame_user_gui" run_mode="FRAME" filename="./gui.lua" livecoding="1" />
<script name="frame_gui" run_mode="FRAME" filename="../_common/_gui.lua" />
<script name="frame_user_end" run_mode="FRAME" filename="./frame_end_user.lua" />



<script name="terminate_scene" run_mode="TERMINATE" filename="../_common/_terminate.lua" />
<script name="terminate_scene_user" run_mode="TERMINATE" filename="./terminate_user.lua" />
<script name="resize_scene" run_mode="SIZE" filename="../_common/_resize.lua" />


</glsl_hacker>
